RDE_EMOTES DOCS
RED DRAGON ELITE // PLAYER SYSTEMS

487 Emotes.
Zero Idle Memory.

rde_emotes is a complete emote system for ox_core: 487 native GTA5 animations across 10 categories, on-demand AnimDict loading with a 0 MB idle baseline, a cinematic live-preview camera, and built-in finger-point, crouch, and ragdoll gestures — all StateBag-synced.

01 / Start Here

Overview

487 validated native GTA5 animations, a cinematic live-preview camera so you see the emote on your own character before you play it, full multiplayer sync via StateBags, and a custom pack system that lets you drop in your own animations without touching a single line of core code.

Core Principle AnimDicts load only when triggered and auto-unload after an idle timeout — a menu with 487 emotes costs 0 MB at idle instead of loading every dictionary permanently.

Why this over generic emote scripts

Generic Emote Scriptsrde_emotes
All anim dicts loaded permanently (~3.5 MiB+)On-demand loading — 0 MB idle baseline
No live preview while browsingCinematic orbit camera — see it before you play it
Custom anims require editing core filesDrop-in custom pack system, zero core edits
Gestures are a separate resourceFinger point, crouch, ragdoll built in — StateBag synced
02 / Start Here

Quick Start

server.cfg
ensure oxmysql
ensure ox_lib
ensure ox_core
ensure rde_emotes

The favorites table auto-creates on first start — no manual SQL import needed. Open the menu with F4.

KeyActionRebindable
F4Toggle emote menu✅ FiveM Settings
XStop current emote✅ FiveM Settings
BFinger point toggle✅ FiveM Settings
GRagdoll toggle✅ FiveM Settings
CTRLCrouch / Stand toggle❌ Fixed (intercepts INPUT_DUCK)
03 / Reference

Gesture System (v1.0.1)

Three essential RP gestures, StateBag synced, no extra resource required:

GestureHow it works
Finger Point (B)GTA:O native task_mp_pointing with camera pitch/heading tracking and wall-collision raycast — all players see the direction natively
Crouch / Stand (CTRL)move_ped_crouched clipset, intercepts INPUT_DUCK, StateBag-synced via rde_emt_gesture
Ragdoll (G)SetPedToRagdoll, auto-resets when the ped settles, GTA native network sync handles visibility
04 / Reference

Custom Pack System

data/custom/my_pack.lua
AddCustomEmotes({
    {
        id       = 'my_dance',
        label    = 'My Custom Dance',
        type     = 'anim',
        dict     = 'my_dict@',
        clip     = 'my_clip_name',
        loop     = true,
        category = 'dance',
    },
})

Drop the .lua file into data/custom/ — auto-loaded via fxmanifest wildcard, no config changes needed. Drop .ycd stream files into stream/[Your Pack Name]/. Auto-categorized by keyword detection.

05 / Reference

Developer API

FunctionNotes
Anim_Play(emote)Play an emote table directly
Anim_Stop()Stop the currently active emote
Anim_IsPlaying()Returns true/false
Anim_GetActive()Returns the active emote table, or nil
06 / Reference

Performance

StateCost
Idle0.00 ms — no AnimDicts loaded, gestures at Wait(250–500)
Active0.01–0.03 ms — emote playing or finger pointing
Memory0 MB baseline → ~50–300 KB per loaded dict, auto-unloaded
07 / More

Common Pitfalls

Finger point not responding to B

The keybind registers on first resource start — if left blank in FiveM's key bindings menu, it won't trigger.

Fix: check FiveM Settings → Key Bindings → FiveM → "Point finger", assign B manually if blank. Use /fp to verify the logic independently of the keybind.

Crouch doesn't sync to other players

The rde_emt_gesture StateBag requires OneSync to broadcast to nearby clients.

Fix: ensure OneSync is enabled on the server.

08 / More

FAQ

Does adding custom emotes require editing core files?

No — drop a .lua file into data/custom/ and it's auto-loaded and auto-categorized, zero core changes.

Is a synced two-player emote (hug, handshake) supported?

Not yet — it's on the roadmap alongside a radial emote wheel and per-emote sound effects.

09 / More

Changelog

v1.0.1

Gesture system added — finger point, crouch/stand toggle, ragdoll toggle, all StateBag-synced.

v1.0.0

487 native emotes across 10 categories, on-demand loading, live preview camera, custom pack system, favorites.